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The Hall of Decisions

Twelve doors, then a thousand. Two ways out of each. A voice in the dark that wants you to pick. Hold a seal to choose, or keep playing forever. It will wait. It likes waiting.

For adults 18 and over. Dark themes, death and hard moral choices. Terms

How It Plays

Every door holds a small game you can keep alive as long as your hands last. Feed the lanterns. Brake the cart. Catch the gold. Two seals wait under each one. Hold one and the choice is made. Let the game slip and fate makes it for you.

Refuse long enough and the room starts to burn red, and the voice starts talking. Sign in and it learns your name.

The Twelve Doors

  1. The Two Lanterns
  2. The Fork in the Rails
  3. Two Doors
  4. The Scale
  5. Two Ropes
  6. The Coin That Won't Land
  7. Two Clocks
  8. The Garden
  9. Two Mirrors
  10. The Feast
  11. The Burning Bridge
  12. The Hall Itself

Then the Thousand Doors

Decide all twelve and the last door asks if you want to stay. Say yes and you go deeper, into a hall of a thousand and one doors. Three wait at every step, built from 43 famous moral dilemmas on 18 different games: the lifeboat, the drowning child, the ring that makes you invisible, the city that runs on one child's misery, the plague ship.

The hall learns you. It notices which hand you favor, how fast you choose, what you always save. Then it offers the doors you'd least like to open. Deep enough, it starts building new ones just for you.

The Gold Buries You

Every choice pours gold onto your screen. Greed pours more. The heap pushes everything up until there is no room left, and the face in the dark gets closer as it rises. The first player ever to die down there wins the only Extra Life the hall will ever give.

Goblins, and How Dark You Want It

Invite a friend and you each get a goblin that eats your gold as you go. More friends, more goblins, more doors before the end. The deepest players are on the board. Before you start, pick how dark it gets, from 1 to 10. The darkest doors are for adults only.

Free, in Your Browser

No download and no account needed. It runs on phones, tablets and computers. Guests keep their progress on their own device. It is one game inside Pocketverse, a whole universe of games and gods.